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Title                   : Indigo	
Filename                : chain3.bsp	
Author(s)               : ChAiNeR	
Email Address           : chainer69@blueyonder.co.uk	
Description             : Classic Quake single player map, designed for underworldfan's Coagula contest
Additional Credits to   : id software, worldcraft creators, everyone who made maps that appeared in the first version of the contest who insipred this one; whoever it was on func_msgboard who pointed me to these custom textures, and whoever made them in the first place!

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* Play Information *


Level Name              : Indigo

Single Player           : yes
Cooperative 2-4 Player  : no
Deathmatch 2-16 Player  : no
Difficulty Settings     : yes, easy isn't very challenging so if you find either of the other 2 too hard then move down a skill

New Sounds              : no
New Graphics            : yes, decon.wad
Sound Track             : default
Demos Replaced          : no
.map   Included         : no

Software needed to play : normal quake (1)
(ctf, normal quake etc.)


Comments                : ok i REALLY pushed the boat out on the gameplay in this map... very tough, very intense with lots of attacks from above, all around, and out of thin air! it's beatable though, i can play the thing through on hard skill without dying.. just needs some thinking. im very happy with the final battle too, hardcore action ;)



* Construction *

Base            :  none
Build Time      :  2-3 weeks

Times & stats   :System Used      : p4 2400
                 Qbsp             : 6 seconds
                 Vis (-level 4)   : 1367 seconds
                 Light (-extra)   : 20 seconds
                 Brushes          : 949
                 Entities         : 648
                 Tetxures         : 23
                 
Texture WAD used: quake.wad extracted by maketex
also used decon.wad and starfields.wad, both found on func_msgboard (www.celephais.net/board)
the rock i extracted from the great map 'The Emptiness Without' using maketex also
Editor(s) used  : worldcraft
Known Bugs      : it runs slow at times, and theres an annoying 'packet overflow' error which comes up during the end battle, and makes sounds vanish. i couldn't really fix it without changing the whole map though.. i think its because its an open level and there are alot of dead bodies, which slow the engine down

* Legal Stuff *
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